Gabe Newell about Half-Life, immersion in the “Matrix” and the future Valve

As part of a series of materials about Half-Life: Alyx The IGN website interviewed the co -founder Valve Geiba Newella (Gabe Newll). I gave additional comments Robin Walker (Robin Walker) – Veteran Valve, who worked on the first Counter-STRIKE And Half-Life 2, And now he is engaged in Alyx.

Brief squeeze of the main thing:

Gabe was not surprised that the new Half-Life became a game for VR: in his opinion, when people try Alyx, They will understand that the features of traditionally attributed series Half-Life, In virtual reality, they only become better.

Gabe closely monitors the development of neural interfaces that transmit information directly to the brain. According to him, humanity is much closer to "Matrix", What it might seem, and reading and recording information in the visual and motor cortex of the brain is easier than making someone feel the cold. Neural interfaces are the future of entertainment industries, Gabe is sure.

According to Geib, it is much https://noidverificationcasinos.co.uk/review/iwinfortune-casino/ more useful to analyze errors than successes. Valve spends more time trying to understand why Steam Machines and Artifact became disappointments than thinking about how the company influenced the landscape of the industry.

Before founding Valve, Gabe worked in Microsoft Above Windows. The list of his tasks included games support: in those days it was believed that Windows could not cope with serious interactive entertainment. On this basis, Gabe played a lot in Doom And Quake and met with ID. Gabe considered that developing games is more interesting than picking in operating systems, opened Valve and created the first Half-Life.

Valve remains a private company that investors do not press on. Gabe and his colleagues strive to ensure that there are as few other people between developers and consumers as possible. If we agree to financing from the outside, then investors can have a bad effect on the company. Valve during production of the first Half-Life I took relatively little money from its publisher, which turned into a strong headache in the long run. So Gabe was once again convinced that independence for Valve better.

Gabe still maintains contact with Mike Harrington (Mike Harrington), the second founder Valve. Harrington He left the company in January 2000 to spend more time with his wife. As Gabe says, lately Harrington actively engaged in climbing, but then ceased due to health problems.

From recent games, Gabe tried Slay The Spire and responds well about Orwell. But how jokes Walker, Gabe does not see any sense in other games when there is Dota 2.

Valve I bought it Campo Santo not for financial reasons or for the sake of franchises, but because Valve I liked how the employees of this indi-studio think. Experience Campo Santo He helped the narrative great Half-Life: Alyx.

Previously, Gabe spoke unflattering about consoles, but now a lot has changed: development for PC, prefixes and phones has become much more convenient – individual platforms no longer require significant parts of the production budget.

When Gabe was asked which of the first two Half-Life He likes more, he called Portal 2. Like, when you work on the game, in the end you have a long list of regrets about what you wanted to do, but could not. Not finished works settled in memory, but the development process. Gabe worked on Portal 2 not as tight as over the first and second Half-Life, Therefore, it is easier for him to evaluate the game from the point of view of a third -party user and admire the work of the team. However, Gabe without jokes believes that Alyx It will be even better than Portal 2.

Gabe says Half-Life: Alyx – This is the closest to Half-Life 3 The game that now has Valve. The company understands that Alyx aiming at a very small VR devices market, so it is not interested in the financial side of the issue. The company is more worried about the reviews of players, critics and other developers. From how he meets Alyx audience, all the conversations inside depend Valve over the next 18 months.

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